It's unclear whether it literally teleports to your hand when you try to draw something else, in which case you can drop the sword as a free action and then "draw" it from the floor as easily as you could draw something from your belt or whether it's merely a mental compulsion that never expands your options. And thats assuming we have any agreement over whether the weapon is actually hidden or not. which doesnt actually have any rules for drawing hidden weapons. But RAW doesn't specify on the granularity of action economy. According to the Quick Draw feat, drawing a hidden weapon is a move action instead of a free action, and then it refers you to the Sleight of Hand rules. If you wanted to throw axes, you could make an argument for the Barbarian with a Viking or Lumberjack archetype. A generous interpretation might have it teleport back to your sheath whenever you drop it, and/or just be in your sheath whenever you want to draw it. Each has some form of extra damage (sneak attack, precision, panache), a quick draw feat, and in some cases a bonus with agile weapons. Spiritbound item quirk might or might not work. Unlike Blink Back Belt, you don't have to actually throw it you could pick a dagger or spear or anything else that's usable both as thrown and melee. Phantom Sun Stance (Path of War, Solar Wind discipline) lets you draw a temporary copy of a thrown weapon, while leaving the original in your sheath. Signature Skill / Rogue's Edge: Sleight of Hand with 15 skill ranks lets you draw or sheathe a hidden weapon as a swift action. It's not restricted to AOOs, unlike Improved Quick Draw. Mixed Combat is another Path of War feat (also printed in Ultimate Psionics, and a class-feature of Bushi archetype), which lets you sheathe as a free action. Scabbard of Many Blades (5000 gp) plus Quickdraw lets you sheathe one weapon and draw another, as a single swift action.īlink Back Belt (5000 gp) automatically retrieves and sheathes your thrown weapons (but only thrown weapons).
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